I got all the old doors i wanted to run to run. I noticed that they only run on node 1. If someone tries to access them on node 2 or other nodes they just go back to the door launch menu.
Is there a way to to enable doors
designed for node 1 to either run on other nodes or to have a message for the user to try back later?
The ones that came with synchronet have no
problem running on multiple nodes. I have one door that occasionally keeps the previous callers details instead of the current details, in the clean up command after the door closes do i need to specify a batch file that reads cd\sbbs\node1 del door.sys or dorinfo1.def or whatever the file type is?
I
have 3 doors that only work with dorinfo1.def is why i bring this up. they work great but only on node1. calling in from node 2 - 10 only sends the caller back to the door menu.
I am happy with the function of the door and
users enjoy them but it is a little confusing to some that call and sometimes they do not work. They are working, but only if the user gets node 1 free at the time of log on. Any tips from veteran Synchronet BBS SYSOPS?
I am getting closer to figuring it out rob. Thank you. The game is trade wars 2002 the js version that came with synchronet. I can connect on node 1 and run
it fine, but anyone connected to node 2 sees nothing. On my host computer I ca
see the dos window open in local mode. It hangs node 2 caller in door menu seeing nothing. I can close my host computer dos window the game opens and it releases the caller back to the games menu.
I am running on linux. Here, when someone opens that door, it does notthank you sir i will check that.
"open a DOS window" because it is not a DOS program. I suspect maybe you need to check the settings for that door and make sure that it is set up
for multiple concurrent users, and also make sure that SCFG doesn't think
it is a DOS program.
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I am getting closer to figuring it out rob. Thank you. The game is trade wars 2002 the js version that came with synchronet. I can connect on node 1 and run it fine, but anyone connected to node 2 sees nothing. On my host computer I can see the dos window open in local mode. It hangs node 2 caller in door menu seeing nothing. I can close my host computer dos window the game opens and it releases the caller back to the games menu.
Thank you. All my other doors are running on all nodes now. I used a batch file for each node needed in the door with dorinfo#.def and a %# at the end of the batch file in the execution line and it worked great. Ie start%#.cfg and made the dorinfo file reference match the nodes. Thank you for pointing me in the right direction.
Does trade wars 2002 js version support multiple nodes?
We're do I configure my max node ie 5 the highest node?
Is this a registered version that came with bbs? Thank you.
Re: doors and mulitple nodes
By: Rixter to Digital Man on Sat Jun 22 2024 09:12 pm
That sounds unnecessary. Please paste an example batch file and SCFG config and I'll explain how/why.
Yes. And it's TW2, not "Trade Wars 2002".
in SCFG->Nodes.
The JavaScript version of Trade Wars that comes with Synchronet is free and open source. There is no "registered version" or "unregistered version".
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Re: doors and mulitple nodes
By: Rixter to Digital Man on Sat Jun 22 2024 09:12 pm
That sounds unnecessary. Please paste an example batch file and SCFG config and I'll explain how/why.
Yes. And it's TW2, not "Trade Wars 2002".
in SCFG->Nodes.
thanks that tip on TW2 got me set right. I didn't have it executing the use shell or new context.
i got all nodes working fine with it. thank you.
the older doors need an independent batch files reflection each node 1-? and i set one up like this called from the scfg execution line
door%#.bat inside the bat file it reads c:\sbbs\node#\dorinfo#.def your tip on using dorinfo# solved my problem. Thank you!
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