• KEEPING THE HEART

    From Rich Snively to All on Thursday, January 29, 2026 06:39:40

    The following article was originally prepared for publica-
    tion in a religious magazine. If you desire more information
    concerning Dungeons and Dragons you will find my address at the
    end of the article.






    KEEPING THE HEART


    Though I have been asked to write concerning a game called
    Dungeons and Dragons, I believe that it is necessary to extend
    our remarks beyond the game. We will show that Dungeons and
    Dragons is a game which is devilish, and it should not be played.
    At the same time, we will direct our remarks so that they will
    cover all games and mental activities which are forbidden by
    God's Word. Playing Dungeons and Dragons is not the problem, it
    is a symptom of the problem. When a person goes to the doctor
    with a piercing pain in his right side, the pain is not the prob-
    lem. The pain is a symptom of the problem. This is what we mean
    when we say that playing Dungeons and Dragons is not the problem.
    As the title of this article suggests, the problem is in the
    heart. If the heart is kept in the way of God, there will not be
    a problem of someone becoming involved in practicing wrong
    things.
    Proverbs 4:23 says, "Keep thy heart with all diligence; for
    out of it are the issues of life." And Proverbs 23:7a states,
    "For as he thinketh in his heart, so is he." These passages
    teach us that what we do reflects what is in our hearts. There-
    fore, if our hearts are right, we will not be involved in things
    that are displeasing to God. And if we are doing things which
    are displeasing to God, we will be participating in activities
    that affect our desires. Thomas Manton said, "Desires are the
    most vigorous faculties, they carry the whole soul along with
    them. They will take up your thoughts, time, care, endeavours,
    speeches. . . . Our thoughts will be conversant about what we
    desire. We love to feed upon the sweet of those things that we
    long for,--to enjoy them in our meditations before we really and
    actually enjoy them. Thoughts are the pulses of the heart, you
    may know by them how it beats. When desires are at a high pitch,
    we shall not be able to put off those pleasing imaginations that
    concern the object of these desires. Nay, they will haunt the
    mind in the time of our usual repose and rest." (Vol. 3, p.
    238.) Please keep these things in mind as we study about
    Dungeons and Dragons.

    WHY THIS GAME IS WRONG

    Dungeons and Dragons is a game which involves the heart
    (soul) of the individual who is playing it. Gary Gygax, the man
    who invented Dungeons and Dragons, said, "You have to pursue
    Dungeons and Dragons with your entire soul if you're going to do
    well at it." God tells us that we are to love Him and His Word
    with our entire souls (Deuteronomy 6:4-7; Luke 10:27). It is
    rebellion to God to turn ourselves over to anything that is con-
    trary to the Bible. Since we are to love Him with all of our
    heart, soul, mind, body and strength, we should not play a game
    that requires us to commit our "entire soul" to it. Since David
    was a man after God's "own heart" (Acts 13:22), let us follow his
    heart's desire as expressed in Psalm 141:4: "Incline not my
    heart to any evil thing, to practise wicked works with men that
    work iniquity: and let me not eat of their danties."
    Before howing what is involved in playing Dungeons and
    Dragons, let us see what God's Word says. We will see that
    Dungeons and Dragons is clearly condemned by God's Word. Deuter-
    onomy 18:9-13 states, "When thou art come into the land which
    the Lord thy God giveth thee, thou shalt not learn to do after
    abominations of those nations. There shall not be found among
    you any one that maketh his son or his daughter to pass through
    the fire, or that useth divination, or an observer of times, or
    an enchanter, or a witch, or a charmer, or a consulter with
    fimiliar spirits, or a wizard, or a necromancer. For all that do
    these things are an abomination unto the Lord: and because of
    these abominations the Lord thy God doth drive them out from be-
    fore thee. Thou shalt be perfect with the Lord thy God." This
    passage clearly teaches that those who practice these things
    "are an abomination unto the Lord." When we study the meaning of
    all the things listed in the passage, we see that all forms of
    witchcraft and sorcery are condemned: horoscopes; Ouija boards;
    palm readers; fortune tellers; psychics; etc. According to their
    own publications, Dungeons and Dragons is a game of sorcery.
    "Swords and sorcery best describes what this game is all
    about for those are the two key fantasy ingredients. Advanced
    Dungeons and Dragons is a fantasy game of role-playing which
    relies upon the imagination of participants, for it is certainly
    make believe, yet it is so interesting, so challenging, so mind-
    unleasing that it comes near reality" (_D & D Handbook_, p. 7).
    "Most spells have a verbal component and so must be uttered"
    (_D & D Players Handbook_, p. 40).
    "Magic users draw upon arcane powers in order to exercise
    their profession . . . He or she must memorize and prepare for
    the use of each spell, and its casting makes it necessary to
    reabsorb the incantation by consulting the proper book of spells
    . . ." (_D & D Players Handbook_, p. 25).
    We can see already see that Dungeons and Dragons is a game
    of serious consequences. It is a game which is associated with
    magic, witchcraft and other devilish practices. But the game
    goes deeper into wickedness than what has been shown. Here are
    more quotes from their books to prove this.
    "The spell caster should be required to show you what form
    of protective inscription he or she has used when the spell is
    cast. . . . Pictures of a magic circle, pentagram, and
    thaumaturgic triangle" (_Dungeon Masters Guide_, p. 42).
    "Serving a deity is a significant part of D & D, and all
    player characters should have a patron god. Alignment assumes
    its full importance when ties to the worship of a deity" (_Deities
    & Demigods_, Instruction Manual, p. 5.
    Many more quotes could be given to show that playing this
    game involves casting spells, worshiping false gods and Satan,
    death, human sacrifice, murder, cannibalism, and other wicked and
    ungodly practices. (If the reader desires to have these quotes
    he can contact me and I will send it to him.) Further, we desire
    to show that Dungeons and Dragons has so influenced the lives of
    some that they have transformed the game to their daily lives.
    I trust that we have shown that we should keep our hearts
    with all diligence lest we become involved with wicked prac-
    tices. Also, I believe that it has been clearly demonstrated
    that Dungeons and Dragons should be avoided.
    This game has influenced some to commit wicked and ungodly
    acts in society. In _The Wichita Eagle-Beacon_, Saturday, March
    30, 1985, an Associated Press story began as follows: "Colby -
    The board game 'Dungeons and Dragons' helped prompt the crime
    spree that left four dead and four wounded in northwest Kansas
    last month, one of the suspects said in a report published Fri-
    day.
    "In a jail house interview Thursday with the Detroit News in
    Colby, where three suspects were bound over for trial, Daniel
    Remeta mentioned the name of the fantasy board game when asked
    about the spree." The article quotes Remeta as saying, "I've got
    five friends that are locked up for the same thing right now (be-
    cause of the game)." The paper stated that one of Remeta's
    friends was James Gainforth. He was convicted of killing a clerk
    at a gas station south of Traverse City. The article further
    stated, "Remeta gave the newspaper a hand-written note that read,
    in part:

    I now hear the hiss of my dragon's rage
    For he too is locked into a cage
    He'll patiently wait for another to rise like me
    He'll be fed and again shall rise ever so free
    The game another shall carry on for we can't all fall
    My treasure is becoming part of the dragon forever
    Many shall die who strive to find our hidden treasure
    But someone shall play our game for all do seek a
    treasure.

    In conclusion the article said, "Remeta told the newspaper
    he wanted to be executed.
    "'I do want the death penalty,' he said. 'I can't see my-
    self . . . maybe it's better that way.'"
    Lisa Dunn, James Hunter and Remeta were "bound over for
    trial on charges of first-degree murder, aggravated kidnapping,
    aggravated battery of a law enforcement officer, aggravated
    battery and aggravated robbery."
    The Memphis, Tenn., _Commerical Appeal_, Monday, July 8,
    1985, gave an AP story concerning three youths who killed a 26-
    year-old mother and convenience store cashier in Ragland, Ala.
    The suspects were Cayce Moore (17), Scott Davis (17) and Chris
    White (14). The article related that they "were considered
    good, all-American boys, only children from fine families.
    Clean-cut, polite, intelligent." The paper said that
    classmates contributed the bond between the boys to "Dungeons
    and Dragons."
    In a 1985 _Los Angeles Times_ syndicated story by Paul Har-
    vey, the following examples are given. "In Washington State,
    Michael Dempsey, 15, shot himself in the head, dead. His
    parents said he had 'evoked demons' from a game he was playing,
    a game called 'Dungeons and Dragons.'
    "In the months since, half a dozen suicides in Dallas have
    been blamed on the game.
    "Last September the body of a bright California boy washed
    up on a San Francisco beach, apparently a suicide.
    "Last November a Colorado boy, age 12, shot to death his
    16-year-old brother and then himself.
    "Two days later in suburan Chicago a boy and girl, 17, ran
    the family car in a closed garage, killed themselves."
    Harvey noted that Howard Witt, of the _Chicago Tribune_,
    "discovered that each of these victims had been an avid player
    of 'Dungeons and Dragons.'"
    Many such cases could be given to illustrate the danger of
    playing this game. _Newsweek_, September 9, 1985, after relating
    a suicide of two teen-agers said, "In both cases--and in some
    50 other instances of teen-age deaths--the National Coalition
    on Television Violence and other critics link the aberrant be-
    havior to an obsession that took up as much as 40 hours a week.
    An obsession with a game: Dungeons & Dragons." The article
    gives further information which shows the far-reaching con-
    seqences of this wicked game. It stated that the Association
    for Gifted-Creative Children not only endorses the game, but
    that it said that D&D encourages the reading of such writers as
    Tolkien and Isaac Asimov. _Newsweek_ said that Steven Spielberg,
    the director of the movie "E.T.," used it to" test children's
    role-playing abilities in casting." The article said that the
    psychologist, Dr. Joyce Brothers, "sees no harm in D & D per
    se, provided it doesn't become an obsession." However, Dr.
    Brothers was formally a consultant of TSR Hobbies, Inc., the
    manufacturer of D & D.
    The above shows that Dungeons & Dragons not only reaches
    across the nation, but encourages the reading and watching of
    science fiction (which is in itself wicked). It is further
    seen that this game has invaded the state school system through
    the Association for Gifted-Creative Children. Without doubt
    this is to be avoided. Listen to the wisdom of God's Word:
    "Enter not into the path of the wicked, and go not in the way
    of evil men. Avoid it, pass not by it, turn form it, and pass
    away" (Prov. 4:14-15).
    We will conclude by reminding you that we should keep our
    hearts in the way of righteousness. By doing this we will be
    delivered from much wickedness of the world, and we will not be
    attracted to such games as D & D. The Scriptures teach that
    what we do reflects what is in our hearts (Proverbs 23:7a).
    Therefore, if our hearts are right, we will not be involved in
    things that are displeasing to God. "Keep thy heart with all
    diligence; for out of it are the issues of life" (Proverbs
    4:23).

    Jimmy Barber
    July, 1987
    Copyright, 1991, Veritas Publications
    829 Angelina Place
    Memphis, TN 38122-5417


    Richy,
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